Hey! We’re veering off hard and talking about leadership and organization stuff. Don’t worry, there’s battle gaming articles in the works, I still have more things to talk about with wizard, and I’ve been playing a lot of another caster class that I’m DYING to spill some ink on. I want to keep my mostly informative but still fairly opinionated battle gaming content away from my PURELY OPINION DRIVEN EDITORIALIZING DRIVEL so these posts are going to be known by… Something else. I’ll figure it out. Promise. (Taking suggestions). They’re not a proper Babble, they’re just an essay about the game. So if you’re here for educational content that actually has a basis in objective, rulebook written fact- this article isn’t for you. If you want to hear my musings on a subject that I’ve gotten fairly familiar with over the past year or so, read on. This is also definitely not as refined as some of my Babbles, because there’s a LOT to say on this topic and I don’t exactly need to fact check it because…
This is just sorta like…My opinion man….
Cool? Cool.
You know what’s awesome? Whacky bats. You know what’s a lot less awesome? Moving. Moving sucks. In the summer of 2021, I had to leave my comfy home of Eugene, Oregon and my home Amtgard holding of Iron Keep in order to attend college. This put me in a precarious spot for LARPing, because my nearest non-defunct Amtgard park became Silvermoon, nearly an hour’s drive away. And on top of that, not long after my car got wrecked and we were forced to take on a far less reliable vehicle. So I was basically dormant at the end of lockdown, not really able to get out and wack nerds or craft much. Needless to say, this was not good for my mental.
Enter my good friend and co-conspirator Toast, who promised to come up at least twice a month if I filed off the paperwork to create an Amtgard freehold. Then, when he got impatient and filed it for me because I was frankly too much of a sad sack to do it myself, he kept to his promise, and as such the fledgling Freehold of Satyr’s Hollow was born. Helping run this park over the past year has been an honor, a privilege, and an insane learning experience. Within a year, our holding has attained barony status and attracted a solid playerbase of both noobs and previously disenfranchised veterans who were stuck in limbo like myself. At the risk of sounding like I’m taking too much credit for the success of this park (which, unfortunately is just going to be a theme here.), I wanted to outline a few things that worked for us when we were starting out and trying to grow in the hopes that it might help someone else looking to start or grow a holding. This is by no means a definitive guide, nor am I willing to guarantee the principles laid out here are what’s led to our modest success. Some of this stuff might even seem painfully obvious. But I like to think there’s something I’ve learned here that might be useful to someone.

Satyr’s Hollow – Day 1 10/8/2022
You’re Going to Start Small
Right before we got our freehold contract, we were holding little fighter practices in a public park for fun. These fighter practices consisted of me, my partner, and two guys I met almost by pure coincidence that were interested in doing LARP, only one of which had prior european LARP experience (shoutout to Fyord). Toast is going to laugh at me because I was horribly unmotivated to do this until stuff really started to fall into place, but it’s probably safe to say that nearly 99% of Amtgard parks start off with a handful of friends whacking each other in a public park. The important thing is consistency. Be there every week, rain or shine. It doesn’t have to be for the same amount of time, but it’s important that somebody is holding down the park. When we were still only five or six people, if I was out of town at an event or busy with school we had two remarkable individuals who kept coming out and fighting each other. Partially so they could get their weekly sparring in, but I think it’s part of what cemented us as a consistent, weekly thing.
Reach Out
Is anyone else you know stuck in LARP Limbo where you’re at, too far from the nearest park and too lazy to start their own park too? Reach out. It’s really that simple. If you know people close by, reach out and drag them to your park. Kicking and screaming if you have to. They’ll thank you for it later, promise. Or they’ll jump right onto it and become one of your most consistent players.
Plug Yourself
So we made a post to a local subreddit in May of last year, and it netted us like 5 people. And those 5 people brought in another 10 people. And every now and again that Reddit post still brings in a curious (or bored senseless) soul. I browse the Corvallis and Oregon State University subreddit regularly and make comments on appropriate posts when tasteful. We also put on a big event every year called BATTLE OF THE BONES which we try to plug wherever possible and specifically design to be something people can just walk onto with little to no knowledge. A lot of these tools are free, they just require a little bit of tech savvy and some patience/persistence.
Get Some Loaners
The most common thread you’re going to find in all this is that one of the keys to success in recruiting new players to come do this crazy thing that’s going to eat up a prime weekend time slot is that you need to try to lower the barrier to entry as much as humanly possible. There’s a lot in the way of getting out to park, and while you’ll occasionally get a new player who’s 100% on board from the get go, sometimes people need a little more nudging. One of the main selling points that I get to give bored people in Corvallis is that this is a free weekend event that only requires you bring a fighting spirit, clothes you’re comfortable exercising in, and water (and even then we usually have water on hand). “Loaners” shouldn’t just mean shortswords and daggers too, if you can help it. We have the amazing benefit of having loaner shields, loaner spears (only permitted to be used after we can trust the person not to swing for the fences with it), loaner spellballs, a tiny scrap of loaner leather armor, and even a loaner bow/some arrows. This stuff is all communal, and we basically let people use it on a first come first served basis until they feel like they’re ready to make/purchase their own stuff. Loaner garb and sashes are also a must. Loaners should ideally serve to give new players a vertical slice of the game and encourage them to experiment a little bit with different playstyles. It also means that if you get a new player who’s less immediately interested in going at someone with a shortsword and maybe a little more keen on say- shooting a bow you can almost immediately hook them with that. Oh, and bonus points if your park gear includes a few really basic things for running battle games. Objectives, cones and the like.
Give Out Swag
Don’t be afraid to send loaners home with people. By week four or five you should ideally be giving someone a piece of equipment to take home. Either to keep, or on a long term loan. This almost guarantees some level of attrition for your loaners, but having a physical piece of equipment reminding you about the foam sword fighting people that meet up every weekend can help with player retention. Again, this is a bit of a risky play. I never give away something I’m not okay with never ever seeing again. I gave out a healer sash my partner sewed me real quick on the first day we had “proper” park and I’ve yet to see that player again, much to my partner’s frustration. We were lucky enough to run a promotion for some time that saw every player that signed in five times get a free shortsword provided by the kingdom, and later by Toast, and that very much got people excited and invested. People were SO jazzed to have me stamp their little cards. Again, this is very much a “funds and resources willing” bit of advice, but if we can hack it you might find a way to as well.
If You Can, Feed People
My co-conspirator Toast has a medical condition that means he needs to make sure to eat. Frankly, I could be doing a better job in remembering to eat before Amtgard. When we first started off, and Toast was coming up he calculated that it’d be far, far cheaper to bring some hot dogs or something to grill than it would be to eat out regularly. So began a tradition at our park, that we usually bring an excess of food for people to snack on between games. I honestly could personally do a better job of contributing, but if you can grill up some glizzies and slam them at people it’s one less thing they have to worry about doing before showing up to park on the weekend. And, the promise of free food has been enough to tip people over the fence into coming to check us out. Obviously this and loaners are a little contingent on having money around, but if you have the means you should very much consider doing both.
Let The Kids Play (Or, How I Learned to Stop Worrying and Appreciate the Munchkins)
Holy crap does opening the field up to kids get you places. We recruited a veritable pillar of our community through his son who saw us playing in the park one day and informed him that there was Amtgard nearby. Not only does letting younger kids take the field with their parents permission and a waiver net you a bunch of really passionate, young players but it frees their Amtgarder parents up to come out more. Our murder children are the best, and they’ve been doing a great job of learning the rules from the adults. Not only that, but noobie kids often bring their parents with them and can sometimes be a consistent part of your park outright. I know that hanging out with a bunch of kids while you do your HIGH INTENSITY FOAM COMBAT SPORT might make you feel like a bit of a dweeb, and there’s definitely pitfalls and risks, but seriously. If you get passionate, younger players to show up, give them a chance to take the field and be patient with them, you might have a new die hard LARPer in the making. Also, some of the kids are phenomenal recruitment tools. You have no idea how many people we’ve gotten to give us a spin because they stopped to watch us and my page bounded up to them to give them a sales pitch. It’s Scald’s game folks, we’re just playing it.
Run Some Militia Games (Other Than Ditch)
Ugh. Okay. So to say I have a complicated relationship with militia is a bit of an understatement. I like playing Belegarth as well as Amtgard, and Bel has a more contact heavy ruleset and permits bows and armor in what’s considered the primary game mode. 6 points armor wearers are always who I focus on in militia games though. On a particularly noobie heavy day, it’s really useful to not throw class gaming at people right away. Your mileage may vary though, some of our newer players have taken to the V8 and even the V9 ruleset like ducks to water. But for your average joe, having a warm up game for 10 minutes where you play Ring the Bell or King of the Hill in Militia lets them get to grips with the core ideas of Amtgard combat, fighting as a group, and learning to recognize when you’ve been hit. You know, the sort of stuff that veterans might take for granted.
If Need Be, Lower Your Power Level
One of the things I had to promise myself when we started having battlegames at park was that I was strictly forbidden from playing Wizard. I know. What a sacrifice. And like, the unfortunate truth is that I’m maybe a A- to B+ Wizard on a good day, and a C- to C tier stick fighter on a good day as well. But still, I’ve been doing this for close to six years now at time of writing, and I’ve faced noobs who right off the bat vary wildly in skill level. Sometimes, in the interest of keeping someone engaged and in the spirit of good sportsmanship it’s important to not go as hard as you normally would. Fight with your non-dominant hand, try a different loadout, play a class you don’t really know super well, run a meme spell list. Not only does this make sure that Joe Shmoe walking up to you at the local park to swing stick doesn’t get intimidated but it encourages you to maybe open up and try new things. I’ve been REALLY into playing Healer lately (That’s likely what the next Babble is going to be about, for those of you invested in such a thing.) and I likely would’ve never picked up the class had I not needed something to level alongside the newer players. And now some of my noobs who were completely fresh to LARP last year are taking over kingdom level quests because they’re such good little objective fiends, and can actually hold their own in a kingdom level battle game. Sometimes, a newer player will need to hit the wall and will walk away with a passionate desire to “git gud”, and that’s a wonderful thing. But sometimes they just hit the wall and walk away, and it’s your job as a park leadership to limit that as much as possible.
Be an Inclusive Space
I feel like this is kind of goofy to say, but don’t be a group of elitist nerds. Be welcoming, be friendly, and at the risk of introducing dreaded politics in my silly little LARP essay: Don’t be a bigot, and handle bigots as soon as they out themselves. Welcoming nerd spaces are rare to find and a major appeal of a local LARP group can just be a welcoming, inclusive third space to hang out with other people and not feel judged. I think my proudest accomplishment with all of this is that for the time being, our holding is a very welcoming space where people seem to feel safe, and I think that is so cool.
Facebook Sucks
In the Cyberpunk Future Year of 2024 there is no reason for you to JUST have a Facebook page for your LARP. Hell, there’s less and less reason to HAVE a Facebook page for your LARP. Our main means of communication is our Discord server, which we link to with our handy dandy business cards designed by my impeccable Person-at-Arms Wicke Kellinglo. Not only is Discord a lot easier to organize, but it promotes your people interacting with each other in real time throughout the week. We do keep a Facebook page up, and it helps for discoverability but it mostly serves to point people towards our Discord. Ditch the FB page, make a Discord. Stick with the times for when Discord becomes too bloated and we all have to move someplace else.
Bend the Rules
Okay okay okay. Don’t get mad at me. And don’t narc. Just hear me out. I’m risking my Paragon and Walker cred for budging on this one. Some of the rules as written for Amtgard and some of our social norms suck. Not only do they suck, but they increase the barrier to entry for playing the game for little to no good reason. At Satyr’s Hollow, if you’re a newer player you can expect the following:
- Look the Part even if you’re not wearing garb. (After a few months, I might bully someone by taking away their Look the Part until they make a tabard or something but we’ve yet to have that happen! People make garb on their own timeline.) Being low level sucks, and giving people that extra point of magic or extra ability is oftentimes what lets them have fun and tide them over until they play for the ELEVEN WEEKS required to hit level 3.
- Any credits from your first like… Six or seven park days can be transferred over to another class if you don’t like the class we saddled you with on day one. Let people play around a little and find what they like, then move their credits into it. Don’t force someone to start from level 1 all over again when they find the class they actually enjoy.
- We don’t really use spellstrips. They’re finicky, and annoying, and noobs don’t benefit from them anyway. One less loaner to worry about.
That is about it, promise. Provided you’re not in FLAGRANT breach of the CoC or rulebook, and anything you do locally doesn’t ruin your noobs for KLEs and larger events, I think you’re good to fudge a few things to improve the new player experience. At least until V9 does away with spellstrips and Look the Part as it exists entirely. Also you know, don’t get rid of rules that are there for safety? Just keep an eye out for what rules might cause friction with newer players and see about selectively looking the other way.
Mentor People
So like, I’ve had my red belt for a little while now. And for the longest time I didn’t really think I’d have any underbelts. But these noobs man. I have two At-Arms and a Page now, and they’re all utterly remarkable people who’s drive and skill sets and just sheer passion make me wish I was a more impressive player to be belted under. Mentorship comes in many forms obviously, but keep an eye out for what your new players take to and offer to link them up with people who know how to do that stuff. Goes for fighting, battlegaming, A&S, service, WHATEVER. And if you gel with someone, just give them the belt. They can always move later if there’s a better fit elsewhere. Or don’t, I won’t tell you how to run your belted line.
Location, Location, Location
So I usually don’t show these to anyone else before I publish them, but I figured I’d be remiss to not show this article to Toast before I post it. He’s the reason why I’m a lot less swear-ey here than in some of my other articles, and one of the things he brought up is that having a really good park/meeting place is very important to having a successful holding. A good park/meeting place can make a good park great, and conversely a bad park/meeting place can make an otherwise good park struggle. I poked him a little more and got the following points on what makes a park good.
- Good access to bathrooms.
- Is it accessible? Is there enough parking?
- Is it a public park? Do local ordinances allow you to use bows?
- If it isn’t a public park, are the park owners cool with 10-20 nerds running all over the grass and tearing it up regularly?
- If you live in a place like Oregon, like me, you might want to check for good drainage for when it gets rainy.
- Is it a safe place to leave your gear?
There’s probably more, but these are good questions to ask yourself when screening potential meeting places for your holding. It should also be noted that depending on your corpora, there’s nothing really saying that you need to meetups in a public space. If you have land that you can make accessible for wacky bats? That’s probably a strong contender.
Adopt a “Local Level First” Mindset
In Blackspire at least, we have at least one KLE a month somewhere in Oregon or Washington. This is awesome, we’re very close together and as such the entire kingdom feels like a coherent whole. But it can be rough for your recruitment capabilities. If everyones gone for a given weekend, any walk-ons or new people looking to come out for that weekend are in for disappointment when they learn that their local group is actually 2 hours north at some kingdom thing. I have visited other kingdoms only to find that nobody is actually meeting up at the weekly local meeting, they’re all 3 hours north at someone’s birthday party. As such, I recommend sending your populace out to KLEs sparingly and ensuring that there’s always some people looking to stay behind and hold down the fort. Recently, we had a number of people go to a local KLE, but we still managed to pull a modest weekend attendance. Stuff like that helps you catch people who might otherwise not turn up, and helps you keep people who aren’t quite ready to drive a bunch for this weird hobby they picked up but are still down to driving 20 minutes for it in the fold.
There’s Going to be Turnover
The grim truth at the bottom of all of this. You’re going to lose people. Truth be told? You’re going to lose a LOT of people. You’re going to lose people because they move away. Two of our founding members? Same dudes I talked about doing our first practices with? They’re gone now. As are a number of people who showed up for 5, 6, hell even 10 or so different park days. And we don’t lose them on bad terms. Sometimes it’s life, or maybe they just get bored. The trick is to not let it discourage you, and keep the door open in case they want to or are suddenly able to come back. Low barrier to entry doesn’t just net you a bunch of new players, it lets the old ones slot right back in easily. Keep moving forward, and remember the players that wind up leaving for their contributions to your park! Most everyone who comes out regularly is going to leave some sort of lasting impact, and I think that’s worth celebrating.
You Cannot Do This Alone
Alright this is where I get really corny. Satyr’s Hollow would not be doing nearly as well as it is right now if it weren’t for the fact that we were incredibly fortunate to secure some absolutely phenomenal players who are consistent, skilled, and just altogether fun to be around. I think there’s this nasty habit in Amtgard leadership where we attribute titles and awards to one person who “did a leadership”, but the fact of the matter is that a holder really is only as good as the people they’re working with. And hooo boy do I have some people to work with. I’m honestly still a little dumbfounded that I can delegate, or even just straight up miss something and someone else at my park or in my leadership team is able to pick up the slack. Watch for the talented people who turn up to your park. Hell, watch for the passionate people who just want to be helpful. They are your lifeline. A holding should ultimately strive not just to be a place to play a game, but a community that’s able to support itself and its members. Oh and award them. Responsibly, of course.
Oh Geez Here’s Rapid Fire Miscellaneous Stuff
- Yes, Barbarian and Monk are good classes for beginners. But so is Scout. Assassin can be a little complicated but lots of newer players LOVE playing it. A forcebolt wizard list with a shortsword is also a lot of fun at low levels.
- As much as I personally really do not care for monster, monsters are really good for people’s first day/week/month. Slap ‘em with a mask and make them into skeletons.
- Pressure your noobs to spellcast! If they seem like they have the head for it, nothing is going to get them familiar with the rules faster than dipping their toes into a casting class.
- Pink sash (five foot call dead) is a godsend for accessibility. You just plain get people who normally wouldn’t play to play, and it’s really not that hard to implement.
- If you can afford them, get a bunch of business cards. Disperse them through your park. Give them out to weirdos in your day to day life.
- Play nice with the city! Try to do community outreach if you can.
- Try to submit for your contract early. Ours took several months and had several hidden snags between us and freehold status, but I’ve heard of other contracts being approved in mere weeks. It honestly seems like a bit of a crapshoot.
- Try to be a welcoming place for non-combatants. We have a sizable noncom population at our park and they’re vital to keeping things running.
- If you can, get your new players to a KLE within their first three months of playing, and get them to a campout within their first six months of playing.
- Make sure your chancellor/land level PM equivalent enters attendance promptly. New players are excited to level up.
I think that’s about it. Thank you for reading all that! I’ll probably be writing a few more of these opinion pieces in the near future, so if you for whatever reason are invested in my hot LARP takes, stay tuned. Otherwise, I hope some of you found this article informative. Now go forth and spread the joy of whacks!

Satyr’s Hollow – Elevation to Barony Status 12/16/2023
























